![]() If you move in the opposite direction, you can usually easily stun/attack when they're on their way to you.Īlso, for "white" ghosts (most of them), when they're about to grapple you, an arrow appears in the top, right, bottom, or left of the screen. They typically slide away from the player right before an attack. While the time that ghosts decide to attack is RNG, the attacks themselves are fairly scripted. But the gameplay is hideously flawed, IMO. This game has some good features, no doubt- I thoroughly enjoy the ghost designs and the animations. I'm at a point I absolutely can't get past now, as well, since it's one of those spots that's impassable until you beat them, and, as I said, doing so is unwinnable. Even after upgrading both damage and stun durations, I can't do shit and I spend most of my time a hair away from being sent to the last checkpoint, due to how many times I get caught/hit before I finally clear a room- assuming I don't just run like mad and try to avoid getting caught, which I often have to do anymore, seeing as how taking on the ghosts and winning is damn near impossible. I'm lucky to even land a stun before I'm caught by one of the ghosts, let alone able to use the attack that actually does damage. This is damn near impossible past the intro area. Anyone got a 100% save for the current version? Man, I normally try to beat games on my own, but fuck this shit.
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